Towns and Towers

Towns and Towers

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用新的村庄、掠夺者前哨站,甚至新的船只来为你的世界增添趣味吧! Spice up your world with...

截至目前,“城镇与高塔”(Towns and Towers)同时支持Forge和Fabric,分别适用于1.18.2和1.19(.1及.2)版本。服务端可用。从1.19.3及更高版本(一直到1.20.4),该资源包依赖Cristellib,同样服务端可用。

没有计划向后移植到1.18.2以上版本,所以别要求出1.16.5版本,不然我送你去巴西。

 

重要消息:1.18.2版本的开发已暂停。在某个时候,我们可能会回过头来,像发布1.9版本更新那样,发布一个重大更新。这是因为同时开发多个版本非常耗时,会显著减缓开发进度。另外,请理解我也有现实生活中的事情要处理。感谢理解!

什么是“城镇与高塔”?

 

“城镇与高塔” 是一款模组,旨在扩展Mojang在1.14版本更新中添加的内容,增加新的村庄、掠夺者前哨站,甚至全新的船只。这些建筑本身比原版的同类建筑更加细致,但它们仍然能无缝融入游戏世界。不仅如此,许多建筑的灵感来源于现实生活中的建筑或建筑风格,给人一种全新的感觉。截至(1.9版本更新时),“城镇与高塔” 已经添加了超过50个建筑,所以尽情探索吧!记住,重要的不是目的地,而是抵达目的地的旅程。

 

常见问题

 

这些只是我们收到的一些最常见的问题,但如果你还有其他问题,请在下方留言,我们会尽力帮助你。

1. 将“城镇与高塔”更新到较新版本安全吗?
一般来说是安全的。只需注意,有时我们更新时会改变一些内容,所以可能会有一些控制台信息刷屏。如果因此出现任何严重问题,请告诉我们。并且,一如既往,做好备份。以防万一总没错。

2. 把“城镇与高塔”添加到已有的世界中安全吗?
是的。只需注意,新建筑只会在新生成的区块中生成。

3. 这个模组是用于Forge还是Fabric/Quilt?
两者都适用。我们有适用于这两种(现在是三种?)模组加载器的通用版本。

4. 我如何找到新建筑?
对于1.18.2版本:/locate towns_and_towers:[列表中的建筑]
对于1.19及更高版本:/locate structure towns_and_towers:[列表中的建筑]
注意,有些建筑前面带有“专属”标签。如果你只安装了“城镇与高塔”,这些建筑是找不到的。你还需要安装与“城镇与高塔”配套的其中一个模组。完整列表,请向下滚动(如果我记得添加的话……)。

5. “城镇与高塔”会修改现有的原版建筑吗?
截至最新更新,不会。只添加新建筑。

6. 这些建筑的战利品如何?
大多数建筑使用原版战利品表以获得更好的模组兼容性(更多信息见下方“兼容性”部分),但它们也使用一些自定义战利品表,以便更好地将这些建筑融入游戏世界。你仍然可以在掠夺者前哨站找到掠夺者前哨站的战利品,在村庄找到职业箱子,以及铃铛、工作台等,同时还会发现新物品,如食物、盔甲和其他好东西。

7. 我如何报告错误/问题/建议?
在下方评论中写下来,我会尽快并尽可能好地回答。我对这一切还比较生疏,所以请谅解。

8. 我可以将“城镇与高塔”包含在我的模组包中吗?
当然,但请确保注明出处并提供我们页面的链接。

9. 我在哪里可以找到专属建筑?

感谢我们的朋友Cristelknight,现在有了一个清晰的列表,列出了你可以在哪些第三方模组/数据包中找到所有专属建筑
 
Terralith:
pillager_outpost_classic
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_mediterranean
village_oriental
village_swedish
village_tudor

Oh The Biomes You'll Go:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
village_iberian
village_oriental
village_rustic
village_swedish

Traverse:
pillager_outpost_iberian
pillager_outpost_rustic
village_iberian
village_rustic

Blooming Biosphere:
pillager_outpost_mediterranean
village_mediterranean

Terrestria:
pillager_outpost_oriental
village_oriental

William Wythers' Expanded Ecosphere:
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_iberian
village_mediterranean
village_nilotic
village_oriental
village_piglin
village_rustic
village_swedish
village_tudor

Promenade:
pillager_outpost_rustic
village_rustic

Regions Unexplored:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_swedish
village_classic
village_iberian
village_rustic
village_swedish

Biomes O' Plenty:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_iberian
village_mediterranean
village_oriental
village_rustic
village_swedish
village_tudor

JermsyBoy's World Overhaul:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
village_iberian
village_rustic

Tectonic:
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_tudor
village_iberian
village_rustic
village_tudor


10. 1.16.5???

https://www.youtube.com/watch?v=DTvrv4f3Yho

兼容性

 

一般来说,“城镇与高塔” 与市面上大多数模组都相当兼容。然而,其他模组的一些功能目前不会出现在我们的建筑中。在本节中,你会找到“城镇与高塔” 兼容哪些模组。

 

以下是一些关于兼容性的一般内容。如需“城镇与高塔” 兼容模组的完整列表,请查看此处列表。

  • 世界生成模组
    “城镇与高塔” 与一些较大的世界生成模组兼容,如Terralith、Biomes O’ Plenty、Biomes You’ll Go等。这意味着你不仅会在原版生物群系以及这些模组添加的特定生物群系中找到“城镇与高塔” 的建筑,而且还会遇到只有安装了这些模组才能找到的独特专属建筑。例如地中海村庄和掠夺者葡萄园、流浪商人营地、1.14之前的村庄等等!也无需额外的兼容包或更改。只需将“城镇与高塔” 与这些模组中的任何一个一起加载,就可以了。请记住,并非所有这些模组都能很好地相互配合,所以要有所选择。
  • 添加新建筑的模组

我们的模组也与其他建筑模组兼容,如“重新利用的建筑”(Repurposed Structures)、“当地牢出现时”(When Dungeons Arise)、ChoiceTheorem的“改造后的村庄”(Overhauled Villages),或者修改原版村庄或原版战利品表的模组。一般来说,“城镇与高塔” 与所有添加新建筑的模组兼容。只需记住,如果你加载了太多这样的模组而不做一些更改,一些建筑可能会重叠。

  • 修改现有建筑的模组

目前,我们的村庄不包含其他模组的一些功能。例如“守卫村庄”(Guard Villages,新村庄中没有守卫村民)、“富饶”(Bountiful)或“路标石”(Waystone)模组。这些模组的功能仍然可以在原版村庄中找到。未来,我们想效仿TelepathicGrunt,为这些模组创建一些兼容数据包,所以如果你有任何需要与“城镇与高塔” 兼容的模组建议,请告诉我们。以下是我们计划添加兼容性的模组列表。

 

计划中的模组整合

 

这是我们计划在不久的将来与“城镇与高塔” 配对的模组列表以及各个项目的当前状态。这意味着将这些模组的功能添加到我们的建筑中。例如,将“守卫村庄” 模组中的守卫村民添加到我们的村庄中(这可真拗口)。

这将通过一系列数据包来完成,类似于“重新利用的建筑”。如果你对我们可以与“城镇与高塔” 配对的模组有更多建议,请在评论中告诉我们。 

  • 守卫村庄 --- 已完成
  • Fabric路标石 --- 已完成
  • 路标石(原版) --- 已完成
  • 农民的喜悦 --- [已处理]
  • 更多村民 --- [已处理]
  • 野蛮与掠夺 --- [已处理]
  • 富饶 --- [已处理]
  • 滑翔伞 --- [计划中]
  • 孵化 --- [计划中]
  • 驯化创新 --- [计划中]
  • 敌友 --- [计划中]
  • 气动工艺 --- [计划中]
  • 蚀刻 --- [计划中]
  • 沉浸工程 --- [计划中]
  • 高级外设 --- [计划中]
  • 醉酒马克杯 --- [计划中]

修改“城镇与高塔”

 

假设你想修改“城镇与高塔”。从1.10版本更新开始,多亏了Cristelknight,我们终于有了一个合适的配置文件!你可以在.minecraft/config/towns_and_towers中找到2个json文件。一个用于禁用建筑,另一个用于更改建筑生成几率。你会知道哪个是哪个,因为它们有合适的名称。如果你玩的是“城镇与高塔” 的旧版本,请查看我们的Planet Minecraft页面,了解如何手动修改该资源包(不过这仅用于个人用途)。

 

关于建筑的额外信息


如果你只想探索并享受乐趣,可以跳过本节。如果你还在这里,以下是一些与“城镇与高塔” 中的建筑相关的额外信息。

AS OF RIGHT NOW, TOWNS AND TOWERS IS AVAILABLE FOR BOTH FORGE AND FABRIC, VERSIONS 1.18.2 AND 1.19 (.1 & .2) RESPECTIVELY. WORKS SERVERSIDE. FROM VERSION 1.19.3 AND ABOVE (ALL THE WAY TO 1.20.4), THE PACK IS DEPENDANT ON CRISTELLIB, STILL WORKING SERVERSIDE.

THERE ARE NO PLANS FOR BACKPORTS BEYOND 1.18.2, SO DON'T ASK FOR A 1.16.5 VERSION OR I AM SENDING YOU TO BRAZIL.

 

Important news: Development on the 1.18.2 versions has been put on hold. At some point, we might go back and release a big update as we did for update 1.9. This is because working on multiple versions at the same time is time-consuming and slows development significantly. Plus, please understand that I also have real-life stuff to attend to. Thanks for understanding!

What is Towns and Towers?

 

       Towns & Towers is a mod that aims to expand upon the 1.14 update created by Mojang with new villages, pillager outposts, and even brand-new ships. The structures themselves are a bit more detailed than their vanilla counterparts, but they still fit seamlessly into the world. Not only that but many are inspired by real-life buildings or architectural styles, giving them a fresh new feel. There are over 50 structures added by Towns and Towers so far (as of update 1.9), so have fun exploring! And remember, it’s not the destination that’s important, but the journey to get there.

 

Frequently asked questions

 

       These are just some of the most asked questions we’ve had from people, but if you have any more, please leave a comment down below and we’ll try to help you as best we can.

1. Is it safe to update Towns and Towers to a newer version?
In general yes. Just note that sometimes when we update a few things get changed, so there might be a bit of console spam. If any serious problems arise because of that, let us know. And, as always, make backups. Better be safe than sorry.

2. Is it safe to add Towns and Towers to an already existing world?
Yep. Just note that the new structures will only spawn in newly generated chunks.

3. Is this mod for Forge or Fabric/Quilt?
Both. We have a universal version for both (now three?) mod loaders.

4. How can I locate the new structures?
For 1.18.2: /locate towns_and_towers:[structure_from_list]
For 1.19+: /locate structure towns_and_towers:[structure_from_list]
Note that some structures have the exclusives tag added in front. Those structures cannot be located if you only have T&T installed. You also need to have one of the mods that T&T is paired with. For a full list, scroll down below (if I remember to add it...).

5. Does Towns and Towers modify existing vanilla structures?
As of the latest update, no. Only new structures are added.

6. What about the loot of these structures?
The majority of structures use vanilla loot tables for better mod compatibility (see the Compatibility section below for more info), but they also use some custom loot tables to better integrate said structures into the world. You will still find pillager outpost loot in pillager outposts, profession chests in villages, as well as bells, workstations, etc., but also new stuff like food, armor, and other goodies.

7. How can I report bugs/issues/suggestions?
Write them down below in the comments and I’ll try to answer them as soon as possible and as best as possible. I’m still relatively new to all of this, so excuse that.

8. Can I include Towns and Towers into my modpack?
Sure, but make sure to give credit and a link to our page.

9. Where can I find exclusive structures?

Thanks to our friend Cristelknight, there's now a clear list in which 3rd party mod/datapack you can find all exclusives
 
Terralith:
pillager_outpost_classic
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_mediterranean
village_oriental
village_swedish
village_tudor

Oh The Biomes You'll Go:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
village_iberian
village_oriental
village_rustic
village_swedish

Traverse:
pillager_outpost_iberian
pillager_outpost_rustic
village_iberian
village_rustic

Blooming Biosphere:
pillager_outpost_mediterranean
village_mediterranean

Terrestria:
pillager_outpost_oriental
village_oriental

William Wythers' Expanded Ecosphere:
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_iberian
village_mediterranean
village_nilotic
village_oriental
village_piglin
village_rustic
village_swedish
village_tudor

Promenade:
pillager_outpost_rustic
village_rustic

Regions Unexplored:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_swedish
village_classic
village_iberian
village_rustic
village_swedish

Biomes O' Plenty:
pillager_outpost_classic
pillager_outpost_iberian
pillager_outpost_mediterranean
pillager_outpost_oriental
pillager_outpost_rustic
pillager_outpost_swedish
pillager_outpost_tudor
village_classic
village_iberian
village_mediterranean
village_oriental
village_rustic
village_swedish
village_tudor

JermsyBoy's World Overhaul:
pillager_outpost_iberian
pillager_outpost_oriental
pillager_outpost_rustic
village_iberian
village_rustic

Tectonic:
pillager_outpost_iberian
pillager_outpost_rustic
pillager_outpost_tudor
village_iberian
village_rustic
village_tudor


10. 1.16.5???

https://www.youtube.com/watch?v=DTvrv4f3Yho

Compatibility

 

       As a rule of thumb, Towns and Towers is pretty much compatible with the majority of mods out there. However, some features from other mods won't currently appear in our structures. In this section, you'll find what mods Towns and Towers is compatible with.

 

Down below are some general things in regard to compatibility. For a full list of compatible mods with Towns and Towers, please see this list here.

  • World generation mods
           Towns and Towers is compatible with some of the larger worldgen mods, such as Terralith, Biomes O’ Plenty, Biomes You’ll Go, etc. This means that not only will you find structures from T&T in both vanilla and the specific biomes added by these mods, but you will also encounter unique and exclusive structures found only when you have these mods installed. Examples include the Mediterranean village and Pillager vineyard, Wandering Trader camp, pre-1.14 villages, and many more! There is also no need for extra compatibility packs or changes. Just load T&T with any of these mods and you are good to go. Keep in mind that not all of these play nicely with one another, so pick and choose.
  • Mods that add new structures

       Our mod is also compatible with other structure mods, like Repurposed Structures, When Dungeons Arise, ChoiceTheorem’s Overhauled Villages, or mods that modify the vanilla villages or vanilla loot tables. In general, T&T is compatible with all mods that add new structures. Just keep in mind that if you load too many of these mods without doing some changes, some structures may overlap.

  • Mods that modify existing structures

       At the moment, our villages don’t contain some features from other mods. Examples include the Guard Villages (there are no guard villagers in the new villages), Bountiful, or Waystone mod. The features of these mods can still be found in vanilla villages. In the future, we want to follow what TelepathicGrunt did and create some compatibility datapcks for these, so if you have any suggestions for mods that need compatibility with T&T, do let us know. Down below we have a list of mods we plan on adding compatibility with.

 

Planned mod integration

 

       This is a list of mods we plan to pair with Towns and Towers in the near future and the current status on that respective project. This means adding features from those mods into our structures. For example, adding guard villagers from the Guard Villagers mod into our villages (that's a mouthful).

       This will be done via a series of datapacks, similar to Repurposed Structures. If you have any more suggestions for what mods we can pair Towns and Towers with, let us know in the comments. 

  • Guard Villagers --- DONE
  • Fabric waystones --- DONE
  • Waystones (the original one) --- DONE
  • Farmer’s Delight --- [WORKED ON]
  • More Villagers --- [WORKED ON]
  • Savage and Ravage --- [WORKED ON]
  • Bountiful --- [WORKED ON]
  • Paragliders --- [PLANNED]
  • Incubation --- [PLANNED]
  • Domestication Innovation --- [PLANNED]
  • Friends and Foes --- [PLANNED]
  • PneumatiCraft --- [PLANNED]
  • Etched --- [PLANNED]
  • Immersive Engineering --- [PLANNED]
  • Advanced Peripherals --- [PLANNED]
  • Drunken Mug --- [PLANNED]

Modifying Towns and Towers

 

       Say you want to modify Towns and Towers. As of update 1.10, we finally have a proper config now, thanks to Cristelknight! You can find 2 json files in .minecraft/config/towns_and_towers. One is for disabling structures and the other one is for changing structure rarity. You'll know which one is which, as they have proper names. If you are playing on an older version of Towns and Towers, please check out our PMC page to see how you can manually modify the pack (THIS FOR PERSONAL USE ONLY THOUGH).

 

Extra info about the structures


       If you want to just explore and have fun, skip this section. If you are still here, here’s some extra info for you related to the structures from T&T.

       

       The pack was originally designed as a datapack and later converted as a mod thanks to Robified, which is why we have some limitations at the moment. The pack contains 56 structures as of patch 1.9:

  • 1 secret structure
  • 28 outposts (7 of those exclusives)
  • 3 ships/ocean structures
  • 24 villages (8 of those exclusives)


1. Villages

       Villages, in general, are in line with what the vanilla game has to offer. You will find all professions in almost all villages (with a few exceptions). Bells, cats, and iron golems can be found at the town centers, just like in vanilla. As for the loot, all villages use vanilla loot tables for the respective professions' chests, and the majority use vanilla loot tables for the normal houses.
       Other than that, there are a few more villagers than in vanilla villages, so keep that in mind. You might have a bit of lag when entering one of these, so it’s best to pre-gen your world.
 


2. Pillager Outposts

       Outposts perhaps received the biggest change overall. They are now grander, more imposing, and have a lot more loot and pillagers.
       The outposts can be classified into three main groups: towers, forts, and camps. Depending on the type, you will encounter a different number of pillagers, but the loot is the same in all of them. You'll still find the same pillager outpost loot in all of them, plus some more, which makes them much more worthwhile to raid now.

       Each outpost now spawns the first time with a pillager outpost (generally at the top), so be careful.
       Allays have also been added as of patch 1.8. Instead of a random number per outpost like in vanilla, you will now find a set number of them, depending on the outpost type as such:
 

  • 2 allays — fort outposts
  • 1 allay — tower outposts
  • 0 allays — camp outposts


       Finally, pillagers still spawn around pillager outposts, though at different rates, depending on the size of the outpost.

 
3. Ships

       Have you ever thought about where all those shipwrecks came from? Well, now you know the answer. Not only will you find villages and outposts on land, but also on the sea.
       3 structures can be found in the oceans of the overworld as follow:
 

  • Villager fleet (deep ocean biomes except for frozen and warm biomes)
  • Pillager Galleon (deep ocean biomes except for frozen and warm biomes)
  • Flotsam / Wreckage (normal ocean biomes except frozen biomes)


4. Secret structure

       This one is a remnant of another add-on for WWOO, but we thought it would be a shame to lose it, so we implemented it. We won't say what it is though. Don’t want to spoil all of the fun, after all.

Structure Gallery

 
       Don’t want to spend time exploring but are still curious about the new structures? No worries! You'll find a gallery with every structure added by Towns and Towers (so far) here.

 

Socials and other platforms


       Thanks to WilliamWythers, we have our own section in his discord for Towns and Towers, where you can ask us various stuff related to our pack. Towns and Towers is also available on Modrinth and on Planet Minecraft (the original datapack version).

 

 

Credits


       Big thanks to Robified, as well as chad Cristelknight for helping with the mod version!
       Also a big shoutout to TelepathicGrunt for answering my stupid questions lol.
       Finally, a big shoutout to William Wythers for making a place for us on his discord and to Kubek, the glorious madman behind the pack.
       The rest of the credits can be found here:

Outposts


* Birch outpost (mushroom roof tower) inspired by Frqnny’s villager market from Mo’ Structures (https://www.curseforge.com/minecraft/mc-mods/mo-structures)
* Sparse Jungle and Wooded badlands outposts (bandit camps) made by William Wythers, later remastered with tent designs inspired by Goldrobin
* Desert outpost (ruined desert manor) used from patrykss desert house pack and heavily modified (https://www.planetminecraft.com/project/schematic-desert-house-pack-by-patrykss/)
* Mediterranean (vineyard) and Old Growth Taiga (fortified polish cabin) outposts made by Kubek, later remastered
* Tudor and remastered vanilla outpost heavily inspired by u/swordself_mc and tweaked
* Flower forest (Japanese watchtower) outpost design made from Cortezerino’s tutorial (https://www.youtube.com/watch?v=ByM-Lyeocnw&t=2s) and tweaked
* Grove (ruined fort), and Tiaga (fire watch tower) outpost designs inspired by blockdown_builds and tweaked. Part of Kubek’s old desert hills outpost was also repurposed and used here.
* Meadow (Medieval Tower) outpost design used from Novv’s medieval building pack (https://www.planetminecraft.com/project/medieval-building-bundle-98192/) and tweaked
* Snowy plains (castle/prison) outpost design inspired by Oldshoes’s Isolated island fort and heavily modified (https://www.planetminecraft.com/project/isolated-island-fort/)
* Snowy slopes (church) outpost design used from TheHyperboloid’s Small Medieval Church and heavily modified (https://www.planetminecraft.com/project/small-medieval-church-5128506/)
* Mushroom outpost design used from Dyiing’s schematic and heavily modified (https://www.planetminecraft.com/project/mushroom-house-schematic-litematic-fully-furnished/)
* Desert Oasis outpost (oriental tower) design inspired by PAV’s Japarabic Building Bundle (https://www.planetminecraft.com/project/japarabic-houses-building-bundle-by-pav/)
* Swedish outpost (nordic church) inspired by this https://www.reddit.com/r/Minecraft/comments/rnjppa/i_really_need_to_get_something_better_to_build/ and changed a bit
* Badlands, Forest, Savanna, Beach, Snowy Beach, Sunflower Plains, Swamp, Rustic, and Alpha Islands outposts, as well as any tweaks/remasters/changes made by Biban_Auriu

* Snowy taiga outpost (Viking tower) inspired by this Reddit post: https://www.reddit.com/r/Minecraft/comments/kt1ngw/i_rebuilt_and_redesigned_the_pillager_outpost/

Ships


* Villager Fleet made by Kubek, with mothership remade by Biban_Auriu
* Pillager Galleon and Flotsam made by William Wythers, remade by Biban_Auriu

Villages


*Jungle, Badlands, Forest, Wandering trader camp and Wooded Badlands camp made by William Wythers, later remastered by Biban_Auriu
* Flower forest village made by Fusion Swarly, slightly tweaked by Biban_Auriu
* Swamp®, Sunflower Plains®, Sparse Jungler®, Snowy Slopes(t), Old Growth Taiga(t), Meadow(t), Mediterranean(t), Swedish(t), Alpha Islands, Beach®, Viking, Rustic(t), and Tudor villages(t) made by Kubek.
    r - remastered by Biban_Auriu
    t - tweaked by Biban_Auriu

* Birch Forest, Grove, and Mushroom village made by Biban_Auriu

Other
* Secret structure made by William Wythers, remastered by Biban_Auriu

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