Tinkers' Tool Leveling

Tinkers' Tool Leveling

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最近更新9 个月前
使用工具。获取修饰符。 Use tools. Get modifiers.

目前没有针对1.12.2版本之后进行更新的计划!链接

使用这个模组意味着你放弃了所有与平衡性相关的考量,因为匠魂(Tinkers' Construct)是基于有限数量的修饰符设计的。

还记得过去玩《侠盗猎车手》(GTA)时,使用作弊码召唤出一辆坦克,然后四处制造混乱的美好时光吗?这个模组就类似这样,只不过是针对匠魂工具,而且输入“作弊码”需要更长时间。

给你的工具提供经验值,使其能够升级。每次升级会奖励一个额外的修饰符。只要使用工具进行其原本用途的操作,比如用镐挖掘方块、用剑杀敌等,就能获得经验值。

请注意,剑获得经验值是在实体被杀死时,与造成的伤害量相关,而不是在造成伤害的时候。只有当生物被杀死时你才能获得经验值!

该模组应该与现有世界兼容。在添加模组之前,请备份你的世界!

功能:

  • 设置新工具制作完成后拥有的最大修饰符数量(默认3个)
  • 每次升级奖励1个免费修饰符
  • 每次升级所需经验值是上一级的两倍
  • 目前没有等级上限
  • 起始经验值可以在配置文件中单独调整(因为我知道你们都想要近乎创造模式的修饰符 ;P)

There are currently no plans to update this past 1.12.2! Link

Using this mod means you forfeit all resemblance with balance, since Tinkers' Construct is based around the limited amount of modifiers.

Remember the good old days when you played GTA, used the cheat code for a tank, and then went on and caused mayhem? This mod is like that, except for Tinkers' Construct Tools and the cheatcode takes longer to enter.

Gives your Tools XP, allowing them to level up. On levelup an extra modifier is rewarded. You get xp for doing whatever the tool was intended for, so breaking blocks with pickaxes, killing things with swords, etc.

Note that swords get XP relative to the damage dealt when the entity is killed, not when the damage is dealt. You only get xp if the mob is killed!

The mod should be compatible with existing worlds. Backup your world before adding it!

Features:

  • Set maximum amount of modifiers a new tool has after being built (default 3)
  • Awards 1 free modifier per levelup
  • Each levelup requires twice the xp than the last
  • Currently no upper limit
  • Starting XP can be adjusted individually in the configs (because I know you all want basically creative modifiers ;P)

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