简介
“失落之城”是一款模组,它让玩家能在一座废弃的古城中游玩,而非常规的主世界。创建世界时,你可以选择“失落之城”作为世界类型。你会在一座部分损毁的古城中生成,这座城市占据了整个主世界。这里有高速公路、桥梁、隧道、地铁系统,还有大量带有刷怪笼和战利品的地牢等等。此外,还有各种配置预设(称为配置文件)来改变世界的生成方式。
这款模组的可配置性很强。你可以添加自定义建筑、方块,控制城市的生成方式,还有更多功能。相关文档可在此处找到:失落之城维基。
此模组仅可用于服务端(以便原版客户端能够连接)。
1.12版本文档
要在服务端使用它,你必须在(server.properties文件中)将“level-type”设置为“lostcities”。
请注意,还有一个维度(默认ID为111)你可以前往。这个维度可以禁用(如果你希望原版客户端使用,这会很有用)。但使用这个维度,你可以保持主世界正常,并将“失落之城”放在一个维度中。目前前往(及返回)该维度的方法是,在两个钻石块上放置一张床,并用6个骷髅头围绕它。然后尝试在床上睡觉。
如果安装了“丰富生物群系(Biomes O Plenty)”模组,还会有“失落之城(BoP)”变体(服务端为“lostcities_bop”),它将使用“丰富生物群系”的生物群系。
要在服务器上使用特定的“配置文件”(配置设定文件),你必须在服务器属性文件中添加以下内容:
generator-settings={"profile":"nodamage"}
1.16、1.18、1.19和1.20版本文档
在1.14版本中,“失落之城”不再是单独的世界类型。这意味着你可以将“失落之城”与其他世界类型结合使用(例如“丰富生物群系”或“野性自然”)。要做到这一点,你在选择世界类型后,选择世界自定义选项,然后点击右上角的“LC”按钮。在这个新的配置界面中,你可以启用“失落之城”,还可以自定义生成城市的各个方面。
为服务器配置“失落之城”最灵活的方法是,首先创建一个单人世界,点击“LC”按钮,根据你的需求调整配置。生成世界后,将位于saves//serverconfig中的lostcities-server.toml文件复制到服务器的defaultconfigs目录中。
1.21版本文档
在1.21版本中,服务器配置发生了变化。现在你可以在常规配置目录中再次找到它们。在那里,你可以将“selectedProfile”值编辑为你服务器所需的配置文件(这也用作单人游戏的默认配置文件)。通过“selectedCustomJson”值,你可以设置特定选项。稍后会有更多关于如何操作的文档。
其他事项
还可以查看配套模组“失落之魂”,为建筑增加更多挑战:
https://minecraft.curseforge.com/projects/lost-souls
注意!评论已被禁用,因为我很难在太多地方查看评论。如果你想提交错误报告,可以前往“问题”选项卡,或此处:失落之城问题追踪器。如果你想总体讨论RFTools,可以在此处进行:我Discord上的失落之城。
整合包政策:你可以随意在任何你想用的整合包中使用此模组。
预览视频:
Introduction
The Lost Cities is a mod that allows the player to play in an old abandoned city instead of the normal overworld. When you create your world you can select 'Lost Cities' as your worldtype. You spawn in an old and partially destroyed city that takes over the entire overworld. There are highways, bridges, tunnels, a subway system, tons of dungeons with spawners and loot and so on. There are also various configuration presets (called profiles) to alter how the world is generated.
This mod is very configurable. You can add custom buildings, blocks, control how cities are generated, and a lot more. Documentation on this can be found here: Lost City Wiki
This mod can be used server-side only (so vanilla clients can connect).
Documentation for 1.12
To use it server side you have to use 'lostcities' as the level-type (in server.properties).
Note that there is also a dimension (default ID 111) that you can travel too. This dimension can be disabled (useful if you want this for vanilla clients). But using this dimension you can keep the overworld normal and have The Lost Cities in a dimension. To go there (and back) the current way is to place a bed on top of two diamond blocks and surround it with 6 skulls. Then try to sleep in it.
If Biomes O Plenty is present there is also a Lost Cities (BoP) variant (or 'lostcities_bop' for servers) which will use Biomes O Plenty biomes.
To use a specific 'profile' (configuration profile) on a server you have to add this to your server-properties file:
generator-settings={"profile":"nodamage"}
Documentation for 1.16, 1.18, 1.19, and 1.20
In 1.14 Lost Cities is no longer a separate world type. That means you can use Lost Cities in combination with other world types (like for example, Biomes O Plenty or Wild Nature). To do this you select the world customization option after chosing a world type and press the 'LC' button on the top-right. In this new configuration screen you can enable Lost Cities and also customize various aspects of the generated cities.
The most flexible way to configure Lost Cities for usage on a server is to first create a single player world, hit the LC button and tweak the configs to how you want it. Generate the world and then copy the lostcities-server.toml file that is located in saves//serverconfig to the server defaultconfigs directory.
Documentation for 1.21
In 1.21 server configs have changed. They can now be found again in the regular config directory. There you can edit the 'selectedProfile' value to the desired profile for your server (this is also used as the default profile for single player). With the 'selectedCustomJson' value you can set specific options. More documentation on how to do this later.
Varia
Also check the companion mod Lost Souls to add more challenge to the buildings:
https://minecraft.curseforge.com/projects/lost-souls
Note! Comments have been disabled because it is hard for me to check for this on too many places. If you want to submit a bug report then go to the 'Issues' tab or here: Lost Cities Issue Tracker. If you want to discuss RFTools in general you can do that here: Lost Cities on my discord
Modpack policy: Feel free to use this mod in any modpack you want.
Preview video:
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