奇术是魔法师创造奇迹的能力。奇术的从业者被称为奇术师、奇术家或奇迹创造者。
这正是本模组的核心所在——以要素的形式从实物中汲取魔法,并重塑它以创造奇迹。
你首先需要制作的是一根魔杖。你能制作的第一根魔杖是铁头木魔杖,制作方法如下(使用一根木棍和铁粒):
然后你在世界中放置一个书架,并用魔杖右键点击它。这样你就能得到《魔导手册》,它几乎会解释你需要了解的关于神秘时代的其他所有内容。
感谢以下人员在翻译方面提供的帮助
维萨托斯、朱阿尔梅、到处制造、梅萨霍伊德、弗朗切斯科·德萨、维京战士、赫格莫阿、超大号兄弟、阿夫特鲁、费尔兹恩、生锈的XXL、bgh251f2、叶戈尔305、扎尔托拉、柏拉图工艺、徐III胡克、斯特内斯、跳舞珍珠、GLaDTheresCake、布鲁诺LG、dmf444、奥坎、泰罗普、m9731526
沙迪死亡在irc.esper.net:#thaumcraft创建了一个互联网中继聊天频道
我会定期查看,如果你想聊天就进来吧。
兼容/附加模组
对附加模组制作者的友好请求:
- 添加新要素时不要太疯狂。如果你这么做了,给我发私信。如果这是一些明显有用且超出你附加模组范畴的东西,我可能会把它添加到原版神秘时代中。:)
- 尽量不要添加超过一个研究标签
- 请尽量将你自己的研究放在你自己的标签下
- 请不要随意移动我的研究。如果你想在你的标签上展示依赖关系,可以复制一份,但研究应该保留在其原始位置。
- 请不要更改我的任何配方。如果你觉得为了你的附加模组的平衡有必要更改,请给我发私信。部分原因是讨论是否真的需要更改,但主要是因为这可能实际上是一个应该添加到原版神秘时代中的更改。
最后,我注意到一些附加模组添加了神秘时代3或更早版本的物品。我对此没有意见,所以随意发挥吧。然而,其中一些物品我自己也打算重新添加。很多神秘时代2的内容由于时间限制没有被加入神秘时代3。所以如果我这么做了,不要来向我哭诉。:)
注意 - 显然,对于那些物品或方块,我不会直接复制粘贴别人的代码 - 我会实现我自己的版本。
如果你想获取我的模组的测试版,以便更顺利地进行版本更新,给我发私信,附上你的Dropbox用户信息和你的模组链接(这样我可以确认你是否真的是附加模组开发者 :P )
- 神秘工匠
- 神秘时代生物要素
- 魔法电力工具
材质包
- 翱翔纹理
整合包
习惯上,我忽略所有关于整合包的私信 - 无论是私人的还是公开的。你需要了解的关于整合包的所有信息都列在这里。
你想在你的整合包中加入神秘时代?你只需要满足五个简单的条件:
1. 你的整合包需要有一个指向这个论坛帖子的链接。
2. 你不能从整合包中获利。
3. 你不能声称你制作了模组的任何部分,并且你必须向模组作者(阿扎诺尔)致谢。
4. 如果我出于任何原因要求你从你的整合包中移除我的模组,你要照做。
5. 首先在内部处理任何疑问和错误报告。这是我长期以来对整合包有如此严格政策的主要原因之一 - 使用整合包的人会来这里发布与我的模组无关的错误,或者是早已修复但由于整合包使用的是旧版本所以仍然存在的错误。
如果这五个条件都满足,那么你就获得了在整合包中使用它的许可。
特别感谢……
洛尔克,我用于附魔和其他方面的图标创作者
骨鼠,伊莎贝拉材质包的创作者,允许我使用他的箱子纹理和皮肤,以及斯科特·基伦,基于伊莎贝拉材质包制作了神秘金属盔甲的图形。
鸡骨头 允许我基于WRCBE制作闪电效果和卸载器代码
隐秘美洲豹 提供的自定义生物群系生成代码。
罗拉克 允许我使用她的一些模型。
J. W. 比耶克(埃莱阿扎尔) 允许我使用他为某些研究类别制作的图标。在以下网址可以找到这个及其他开源艺术作品:http://opengameart.org
苦涩商业 允许我使用他的佩奇模型。
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Thanks to the following folks for their help with translations
Vexatos, jualme, crafteverywhere, Mexahoid, FrancescoDeSa, TheVikingWarrior, Hgmoa, VeryBigBro, avttrue, ferzrrn, RustyXXL, bgh251f2, Egor305, Zaltora, PlatonCraft, XuIIIHuK, Sternes, DancingPeral, GLaDTheresCake, BrunoLG, dmf444, aucunn, tyrope, m9731526
shadydeath created an IRC channel at irc.esper.net:#thaumcraft
I check it regularly so pop in if you want to chat.
Compatible / Add-on Mods
A friendly request to addon makers:
- Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. :)
- Try not to add more than one research tab
- Please try and keep your own researches on your own tab
- Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location.
- Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.
Lastly, I've noticed some addons adding items from TC 3 or earlier. I don't have a problem with that, so go wild. However several of those items I have been planning to re-add myself. A lot of TC 2 stuff never made it into TC 3 simply due to time constraints. So don't come crying to me if and when I do that. :)
Note - I obviously won't just copy-paste someones elses code for those items or blocks - I will implement my own versions.
If you want access to beta version of my mod to make version update go a bit smoother, send me a PM with your dropbox user info and a link to your mod (so I can check if you are actually an addon dev :P )
- Thaumic Tinkerer
- Thaumcraft Mob Aspects
- Electric Magic Tools
Texture Packs
- Soartex
Mod Packs
As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.
You want Thaumcraft in your mod pack? All you need to meet are five simple conditions:
1. Your mod pack needs a link back to this forum post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor).
4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so.
5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.
If these five conditions are met, then you have my permission to use it in a mod pack.
Special thanks to...
Lorc, creator of the icons I use for enchanting and other things
bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
chicken_bones for letting me base my lightning effect and deploader code from WRCBE
CovertJaguar for his custom biome spawning code.
Rorax for allowing me to use some of her models.
J. W. Bjerk (eleazzaar)for the use of his icons for certain research categories. Find this and other open art at: http://opengameart.org
BitterBusiness for the use of his Pech model.
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