地图主题帖: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2278864-bosses-collection-mitheys-maps-terra-restore-2
此地图目前正在开发中,处于测试版阶段。大约每个月我都会在这里发布更多更新的地图版本,其中将包含更多区域,并设有存档选项,这样你就能从之前测试版中断的地方继续游戏。注意:尽管整个地图处于测试版,但我想说,发布的区域本身已经相当完善,所以现在游玩依然很值得。
特色
时长: 目前游戏时长约3 - 6小时,已添加4/16种羊毛
难度: 地图前半部分大多较为简单,但难度会逐渐增加
玩家人数: 1 - 4人(建议1 - 2人)
- 首领战斗与事件 - 每个地下城要么以首领战斗结束,要么以一个事件收尾。首领战斗中有强大的怪物,它们拥有由红石控制的额外能力,有血条,具备多种难度,不容易被滥用/取巧战胜,还有更多特点。事件会给你设定一个目标,比如保护一名村民或存活3分钟,你必须完成。首领战斗和事件会将你设为冒险模式,并且死亡后会完全重置。它们还会根据在场玩家数量稍有调整。
- 恢复 - 你在每个地下城结束时会获得一个“大地恢复(羊毛方块)”。将“大地恢复”放置在纪念碑上,你将慢慢开始恢复该区域周围的土地,使其重焕生机。NPC会开始出现,你通常能在恢复的区域找到一些不错的战利品和有用的东西。
- 挑战 - 每个地下城大约中途位置会有一个挑战区域,在其尽头有一个箱子,里面有相当不错的战利品。然而,到达箱子所在位置可不容易,因为挑战可能包含跑酷、解谜、限时要素、需要你突破的怪物波次等等。和首领战斗/事件一样,挑战会将你设为冒险模式。
- 音乐 - 地图中的每个区域以及首领都配有一首音乐。音乐循环播放,将帮助你沉浸在地图之中。
- 故事 - 奇幻设定,有人物发展和过场动画。是《大地恢复1》的前传,故事设定涉及三个群体——人类、怪物和动物,尽管它们彼此差异很大,但都在努力争取平等与和平。一些怪物群体对此并不认同,所以在尼拉世界的各个地方存在一些冲突。
- 精华货币系统 - 你杀死的每个怪物都会给你精华。精华可用于升级你的基地、从商店购买物品等等!你死亡时会损失一些精华。
- 基地升级 - 你可以用迪斯科舞池、附魔塔、厨房等升级你的基地!每一项都有其实际用途。
- 城镇 - 交叉路口现在也有城镇,里面通常会有NPC、小游戏、旅馆、商店之类的。在这些区域内不会生成怪物,所以很安全!
- 马匹 - 为了帮助你在主世界中穿梭,你可以使用一些马匹,而且马匹也可以升级。
- 主世界 - 将所有城镇和区域连接在一起。
- 保留物品栏 - 你死亡时不会丢失装备。
- 稀有装备 - 装备更难找到,这使得探索更有价值。
- 独特性 - 与其他CTM地图相比,这张CTM地图非常独特,我努力将其打造为高品质地图。
- 趣味因素 - 多人游玩时肯定乐趣十足,会让你一直期待接下来会发生什么。
Map thread: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2278864-bosses-collection-mitheys-maps-terra-restore-2
This map is currently in development and is in it's alpha stages. Every month or so I'll be posting more updated map versions on here which will contain more areas and have save file options so you can keep kicking off where you left off in previous alphas. Note: Even though the map overall is in alpha I'd say the areas themselves when they are released are quite complete so it's still definitely worth playing now.
Features
Length: Roughly 3-6 hours of gameplay currently, 4/16 wools added
Difficulty: Easy mostly for the first part of the map but gets progressively more challenging
Players: 1-4 players (1-2 recommended)
- Boss fights and events - Each dungeon either ends in a boss fight or an event. The boss fights contain powerful monsters that have extra abilities controlled by redstone, have health bars, multiple difficulties, are not easily abused/cheesed, and more. Events throw an objective at you that you must complete such as defend a villager or survive 3 minutes. Bosses and events set you into adventure mode and also fully reset on death. They also scale slightly with the amount of players present.
- Restoration - You will receive a terra restore (wool block) at the end of each dungeon. On placing terra restores on the monument you will slowly start to restore the land around the area and bring it back to life. NPCs will start to pop up and you can generally find some nice loot and useful things in the restorations.
- Challenges - Roughly mid way through each dungeon there will be a challenge area which contains a chest with pretty decent loot at the very end of it. Getting to the chest is the hard part though as the challenge could contain parkour, puzzles, time elements, waves of monsters that you have to get past and such. Much like bosses/events, challenges set you into adventure mode.
- Music - Every area in the map has a song attached to it and so do the bosses. The music repeats and will help you immerse yourself in the map.
- Story - Fantasy setting with character development and cut scenes. Prequel to Terra Restore 1 and the setting involves the 3 groups - humans, monsters, and animals trying to strive for equality and peace even though they are very different from each other. Some groups of monsters don't agree with it so there is some conflict in various places around the world of Nira.
- Essence currency system - Each monster you kill gives you essence. Essence can be used to purchase upgrades for your base, buy items from shops, and more! You lose some essence on death.
- Base upgrades - You can upgrade your base with a disco dance floor, enchantment tower, kitchen, and more! Each of which has it's own practical use.
- Towns - Intersections now also have towns in them which will often contain NPCs, minigames, inns, shops, and the likes. Monsters don't spawn while in such areas so they are pretty safe!
- Horses - To help you travel through out the overworld you get access to some horses which are also upgradable.
- Overworld - Connects all the towns and areas together.
- Keep Inventory - You don't lose your gear on death.
- Rare gear - Gear is a lot harder to find which makes exploring way more worth it.
- Uniqueness - This CTM map is very unique in comparison to the other CTM maps out there and I strive to make it high-quality.
- Fun factor - Definitely a lot of fun on multiplayer and will have you wondering what is next.
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