TEHONE - A Network of Trails, Structures, Caves and Gardens (Formerly "BAWSNIA")

TEHONE - A Network of Trails, Structures, Caves and Gardens (Formerly "BAWSNIA")

热度 210757
最近更新11 个月前
一个由石制结构和洞穴居所组成的大岛。在 v1.6 左右通过程序生成。 A large island of sto...

我建造石质建筑,并通过地下通道将它们连接起来。

随着新版本的推出,从某种意义上说,我越来越落后了,因为我建造的区域是在1.6版本中生成的。我继续建造所需的只有石头,而且当我拆除建筑时会回收利用,这使得“辛苦采集”所花费的时间很少。这意味着游戏中新增的很多方块在我的地图上要么不存在,要么很稀少。

一开始,地下没有花岗岩、安山岩或闪长岩。除非你乘船远行相当一段距离,否则海底不会有海带覆盖,要是迷路了,就回到荒芜的海洋。如果你想看看我开始建造之前的样子,可以在1.6版本的实例中使用下面的种子。还有一些世界生成错误,产生了“分裂”岛以及冰原生物群系西边与之匹配的运河,我还没能重现这些情况。

我也强烈建议安装你的系统所能支持的任何光影。Chocapic13对于集成显卡来说是最好的,而BSL是我的最爱,但它们都各有优缺点。我最近经常使用“Complementary”和“Complementary Reimagined”光影包。这些光影包中有很多优化功能,一个可以让整个地图覆盖上霜,另一个在你拿着蜘蛛眼时能显示怪物可以生成的方块,这非常有用。对我来说,Optifine的缩放功能必不可少,作为一名摄影师,每次更新后的几周里,我都很苦恼无法裁剪截图。我交替使用缩放和视野设置来获取我想要的画面。

我最常使用的是一个稍微定制过的“Paper - Cut Out”资源包版本。这能让你看到资源包和光影结合起来的样子。我只是把几个纹理包合并在一起,我强烈建议你也这么做,因为你会找到适合自己风格的单个纹理。有一个旧的Jicklus Orange资源包,它能给游戏带来秋天的色彩,我也建议你在自己的地图和我的地图上都尝试调整使用一下。除了这些资源包本身,你可能还需要Optifine、Fabric和Fabric API,其他人对这些软件的解释比我更好。有几种选择,但我还没有直接使用Curseforge。

为了完全坦诚,我偶尔也会使用作弊指令。我尽量贴近原版生存玩法,但我会给自己“/give”发光石、鞘翅和火箭,还会更改时间并生成不在附近自然生成的怪物。我曾经用过一段时间的挂机钓鱼农场,还有一个土豆农场和一个蜘蛛收集器,但都没怎么用过。我不需要大量的经验值或掉落的资源,我会和北方金合欢村庄的村民交易,而不是去挖掘钻石。我发现服务器情况各异,人们不想破坏彼此的建筑,这导致建筑风格缺乏连贯性。

我非常喜欢能切换到和平模式。玩这个游戏没有错误的方式,我给自己制定的规则太多,无法在此一一列举,但我最终会制作一个视频,解释我为什么做某些事,以及为什么看到别人做其他事时我会生气。随时给我发消息或发送你的地图链接,我一定会去看看并给你一些反馈。

我没有用它创建服务器,但你可以随意这么做,并以任何你想要的方式进行扩展,只是请在开始前认可我所做的工作。岛屿的总体布局是森林和丛林各占一半,我的大部分工作都在岛屿的南半部分完成。如果你乘船绕岛一圈,你几乎能看到所有的地面建筑以及近海/水下建筑。

这个区域地下有大量的工程,在出生点以南的海上有一个漂浮的建筑。我几乎所有的物品都在主岛东南海岸的箱子里,如果你去我的YouTube或Twitch(AbraCatDadBra),你应该能很好地了解如何在地图中行动。如果你有关于如何改进地图或它的新用途的想法,请联系我,我有兴趣将其包含在整合包中,或者有一天自己创建,我很好奇你能从中看到什么可能性。

- Kaatmandu

种子:-6173335872927607663
www.youtube.com/@AbraCatDadBra


I build stone buildings and link them underground with paths.

As the newer versions come out, I fall further and further behind in a sense, because the chunks that I have built were generated in version 1.6. All I need to keep working is stone, and as I destroy my buildings I recycle them, leading to very little time spent "grinding". This means a lot of the blocks that have been added to the game are either absent or scarce on my map.

In the beginning, there was no granite, andesite, or diorite in the ground. Kelp does not cover the sea floor until you venture a considerable distance by boat, if you get lost just return to the barren ocean. If you want to take a look at what things looked like before I started, use the seed below in a 1.6 instance. There were also some world-gen errors that produced the "splinter" island and matching canal west of the ice biome, which I have yet to reproduce.

I also highly recommend installing whatever shaders your system will allow. Chocapic13 is the best for integrated GPU's and BSL is my favorite, but they all have their own advantages and disadvantages. I've used the Complementary and Complementary Reimagined shader packs a lot recently. There are lots of optimizations available within these packs, one can make the whole map covered in frost and another reveals the blocks that mobs can spawn on while you hold a spider eye, which is quite useful. The zoom function from Optifine is essential for me, as a photographer I struggle for the few weeks after an update not being able to crop screenshots. I use the zoom and the FOV setting interchangeably to get my images.

I most often use a slightly customized version of the Paper-Cut Out resource pack. This will show you what the resource pack and shaders look like in combination. I've simply smashed a few texture packs together, and I highly recommend doing the same as you find individual textures that fit your style. There is an old Jicklus Orange resource pack which brings fall colors into the game, and I recommend tinkering and trying those on your own maps as well as mine. You will probably need Optifine, Fabric, and Fabric API in addition to the packs themselves, others have explained their software better than I could. There are a few options but I don't use Curseforge directly yet.

In the interest of full disclosure, I also use cheats on occasion. I try to stay true to vanilla survival, but I will "/give" myself glowstone, elytras, and rockets as well as change the time and spawn in the mobs that won't generate nearby. I used an AFK fish farm for a while and have a potato farm and a spider collector, neither of which get much use. I don't need a large amount of XP or the dropped resources and I'll trade with the villagers in the northern acacia village instead of mining diamonds. I find that servers are eclectic and people don't want to destroy each other's buildings, which leads to a lack of cohesion in the architecture.

I very much enjoy being able toggle to Peaceful mode. There is no wrong way to play this game, and the rules I've made for myself are too many to list here, but I will eventually make a video explaining why I do certain things, and why I rage when I see people doing other things. Feel free to message me or send a link to your maps and I'll be sure to drop in and give you some feedback.

I have not created a server with it, but feel free to do so and expand in whatever way you wish, just please give me credit for the work done before you got started.The general layout of the island is 50/50 forest and jungle, with the majority of my work being done on the south half of the island. If you take a boat around the whole thing, you will see almost all of the above ground builds and offshore/underwater buildings.

There is a large amount of work underground in this area, and a structure floating in the sea to the south of spawn. Almost all of my items are in the chests on the southeast shore of the main island, and if you go to my Youtube or Twitch (AbraCatDadBra) you should get a decent idea of how to get around. If you have an idea for how to improve the map or a new use for it please reach out, I'm interested in including it in modpacks or creating my own someday and I'm very curious what possibilities you may see in it.

- Kaatmandu

Seed: -6173335872927607663
www.youtube.com/@AbraCatDadBra

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