这是《气动工艺》(PneumaticCraft)向Minecraft 1.12.2及更高版本的移植,在原模组作者MineMaarten的支持下完成。
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Discord
通过https://discord.gg/Zf5XwbfBRj加入我们
全新纹理!
自适用于MC 1.16.5的2.15.0版本发布起,该模组进行了全面的纹理重制,感谢Ridanisaurus:
文档
所有版本都有游戏内文档,感谢Patchouli(感谢Vazkii!),并且(仅在1.12.2版本)适用于MC1.12.2的文档由IGW提供(感谢MineMaarten!)。大多数针对《气动工艺》原始1.7.10版本的视频教程在很大程度上仍与现代版本相关(但请记住,现代版本使用石油而非塑料植物来制造塑料)。
不过,以下是该模组功能的(非常)快速概述:
- 《气动工艺》拥有基于压缩空气的自有动力系统。它有点多维,因为机器和工具通过数量来储存空气,但许多操作取决于空气压力,压力是机器体积和储存空气量的函数。
- 压力通过几种压缩机产生:固体燃料压缩机(燃烧任何能在原版熔炉中燃烧的东西)、液体燃料压缩机(见下文)、利用雷击的压缩机以及FE/EU压缩机。
- 热量机制;一些机器需要热量,一些压缩机产生的热量需要散发出去。
- 液体燃料从该模组在世界生成时添加的石油中提炼而来;一些提炼出的燃料质量非常高。其他模组(特别是热力系列、末影IO和沉浸石油)的燃料也能使用。
- 几种制作机制,在1.12.2版本中都可以通过CraftTweaker从外部配置,在1.14.4及更高版本中可以通过数据包、KubeJS或CraftTweaker配置:
- 爆炸制作 - 通过爆炸转换物品(损失率可配置)
- 压力室制作 - 通过压力将一组物品转换为另一组物品
- 精炼 - 通过热量将一种输入流体转换为一种或多种输出流体
- 热气动加工 - 通过压力和/或热量将一种流体和/或物品转换为另一种流体
- 装配线 - 通过机械装配臂转换物品
- 几种制作机制,在1.12.2版本中都可以通过CraftTweaker从外部配置,在1.14.4及更高版本中可以通过数据包、KubeJS或CraftTweaker配置:
- 使用图形化编程语言的完全可编程无人机系统。这些无人机几乎可以自动化任何事情。
- 物品物流系统,可使用压力管或无人机。
- 基地防御系统:
- 手持迷你机枪
- 配备迷你机枪的无人机!
- 迷你机枪炮塔
- 安全站,可完全控制谁可以进入你的基地
- 一整套具有多种可升级能力的盔甲(包括有趣的飞行机制)
- 通用传感器,几乎可以检测到你能想到的任何世界状况,并据此发出红石信号
- 用于清除树叶和草丛以及抛掷实体的涡流加农炮
- 用于泵送流体的气体提升装置
- 可升级的物品和液体漏斗;可以指向任何方向,升级后运行速度极快
- 带有可命名楼层的电梯系统
- 空中接口,无论距离多远,都能在你的玩家物品栏和基地之间自动存取物品
- ……还有更多
整合包政策
欢迎你在整合包中加入此模组。祝你玩得开心!
A port of PneumaticCraft to Minecraft 1.12.2 and beyond, done with the support of MineMaarten, the original mod author.
Comments are now disabled on this page. If you want to report a problem see the "Issues" link above. If you have a general question or just want to chat about the mod, see the Discord link below.
Discord
Join us on https://discord.gg/Zf5XwbfBRj
New Textures!
As of the 2.15.0 release for MC 1.16.5, the mod has had a full retexture, thanks to Ridanisaurus:
Documentation
In-game documentation is available, thanks to Patchouli for all versions (thanks Vazkii!) and (on 1.12.2 only) IGW for MC1.12.2 (thanks MineMaarten!). Most video tutorials for the original 1.7.10 version of PneumaticCraft are still largely relevant to modern releases (but remember that modern releases use Oil, and not Plastic Plants, for making plastic).
However, here's a (very) quick summary of what the mod offers:
- PneumaticCraft has its own power system, based on compressed air. It's a little multi-dimensional, in that machines and tools store air by quantity, but many operations depend upon air pressure, which is a function of the machine's volume and the air quantity stored.
- Pressure generation is via several compressors: solid fuel compressors (burn whatever will burn in a vanilla Furnace), liquid fuel compressors (see below), a compressor which uses lightning strikes and FE/EU compressors.
- A Heat mechanic; some machines require heat, some compressors produce heat which needs to be dissipated
- Liquid fuels are refined from oil which the mod adds as worldgen; some of the refined fuels are of very high quality. Fuels from other mods (notably the Thermal suite, EnderIO and Immersive Petroleum) will also work.
- Several crafting mechanisms, all of which can be configured externally via CraftTweaker in 1.12.2, or via datapacks, KubeJS or CraftTweaker in 1.14.4 and later:
- Explosion Crafting - converting items via explosions (with a configurable loss rate)
- Pressure Chamber Crafting - converting one set of items to another set via pressure
- Refining - converting an input fluid to one of more output fluids via heat
- Thermopneumatic Processing - converting a fluid and/or item to another fluid via pressure and/or heat
- Assembly Line - converting items via robotic assembly arms
- Several crafting mechanisms, all of which can be configured externally via CraftTweaker in 1.12.2, or via datapacks, KubeJS or CraftTweaker in 1.14.4 and later:
- A fully-programmable Drone system using a graphical programming language. These Drones can automate pretty much anything.
- Item logistics system, either using pressure tubes or drones
- Base defence systems:
- Hand-held Minigun
- Drones with Miniguns!
- Minigun turrets
- Security Station, allowing full control over who may enter your base
- A full armour suite with many upgradable abilities (including a fun flight mechanic)
- Universal Sensor able to detect pretty much any world condition you can think of and emit redstone based on it
- Vortex Cannon for clearing leaves & grass and flinging entities around
- Gas Lift for pumping fluids
- Upgradeable item and liquid hoppers; can point any directions and with upgrades can run extremely fast
- Elevator system with nameable floors
- Aerial Interface for automated access between your player inventory and your base no matter how far
- ... and much more
Modpack Policy
You're welcome to include this mod in your modpack. Have fun!
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