Neruina
This is a mod that prevents ticking crashes from bricking worlds.
When an Entity, Block or Item causes a ticking crash:
- That Entity will be suspended and no longer tick, you can still interact with the entity but cannot attack it.
- That Block Entity / Tile Entity or Block State (for random ticks) will no longer tick, you can still access the block inventory if it has one.
- That Item will stop ticking in the inventory but will still persist and function in recipes and most uses, nothing is lost.
- If another mod causes the Player to crash on tick, the Player will be kicked instead.
Actions:
- What Is This?: Opens the Neruina wiki page on what Neruina is and what it does
- Copy Crash: Copies the cause of the ticking exception to your clipboard
- Teleport: Teleports you to the location of the ticking entity
- Try Resume: Attempts to resume the ticking of the ticking entity
- Kill: Immediately kills and removes the ticking entity
- Report (1.19+): Opens a new issue on the NeruinaAutoReports GitHub repository and any mods that opt-in to the reporting system
Persitance:
- Ticking entity tracking will now persist across server restarts
- When the world is first started Neruina will broadcast all tracked ticking entities that need addressing
Ticking Threshold:
- When a certain number of ticking excpetions occur within a certain time frame, Neruina will deliberately crash in order to prevent the server from becoming unusable.
- A comprehensive report will be generated with every ticking exception that occurred with instructions on what to do next.
- The default threshold is 10 exceptions within 5 minutes, this can be changed in the config.
Config
- log_level
- operators (default) - Only operators will receive the broadcast
- everyone - Everyone will receive the broadcast
- disabled - No one will receive the broadcast
- ticking_exception_threshold
- The number of ticking exceptions that can occur within the specified time frame before Neruina will deliberately crash
- Default is 10
- -1 will disable the threshold
- auto_kill_ticking_entities
- If true, ticking entities will be immediately killed and removed rather than suspended
- Default is false
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