Loot Integrations

Loot Integrations

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最近更新9 个月前
Allows loot from loottables to be integrated into other l...

Allows loottables to integrate loot into other loottables through datapacks.

The datapack also lets you control how many items the resulting loottable produces, e.g. limiting the items in a loot chest to 12 items total.

By default this mod includes integration for improving a lot of structure/dungeon mod's chest loot.

Only required on serverside

Requires Cupboard dependency to be installed in newer versions

You integrate loot from loottables into other loottables via Datapacks.

  • Add Loot from a chosen loottable into a List of loottables with item amount ("loot_table" -> "integrated_loot_tables")
  • Select the fill factor of the resulting chest (preventing overfilled chests) ("max_result_itemcount")

Example usecase1: Add treasure from vanilla end city chests to a custom dungeon:

 This adds 3 items into the given dungeon crawl chests, when those are opnened, from the end city treasure loottable.

(datapack path: data/lootintegrations/loot/cityexample.json)

Example usecase2: Injecting a new vanilla lootable into vanilla chests:

You create a custom treasure loottable via datapack like this:

(datapack path: data/treasure/loot_tables/chests/simle_dungeon_addition.json)

Next you add a datapack to loot integrations which places items from your custom loottable into the selected vanilla tables:

This adds 1 random item selected from our custom loottable to the vanilla loottables

(datapack path: data/lootintegrations/loot/treasureexample.json)

Addons for structure mods adding better loot and increasing mod compatibility:

  • Vanilla Randomized Loot Compatibility
  • Adventures and Dungeons
  • Awesome Dungeons
  • Better Archeology
  • Bygone Nether & It Takes a Pillage
  • ChoiceTheorem's Overhauled Village & Immersive Structures
  • Dungeon Crawl
  • Dungeons Enhanced
  • Dungeons Plus
  • Dungeons and Taverns
  • Dungeon Z
  • Formations Overworld & Nether
  • Hopo Better Mineshaft, Ruins & Portals
  • Ice and Fire
  • Integrated Dungeons, Villages & Strongholds
  • L_Ender 's Cataclysm
  • Medieval Buildings & End
  • Mo' Structures
  • Moog's Voyager, Soaring, End & Nether Structures
  • Philip's Ruins
  • Piglet Structures
  • Stellarity
  • Structory & Towers
  • The Graveyard
  • The Lost Castle
  • Towns and Towers
  • Valhelsia Structures
  • When Dungeons Arise
  • Yggdrasils
  • Yung's Structures

If you enjoy this mod consider supporting the development, any support is greatly appreciated.

The development is an free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon:

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