Integrated Dungeons Arise

Integrated Dungeons Arise

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整合地牢崛起是一个通过整合来改造 WDA 的数据包。 Integrated Dungeons Arise is ...

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WHAT IS INTEGRATED DUNGEONS ARISE?

    Integrated Dungeons Arise is a datapack that overhauls heavily detailed structures of "When Dungeons Arise", using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!

As you can see, not all the structures are complete yet, so I only added in this pack the structures that are complete. Also I recommend to remove the "structure_set" file and move the structures into the main structure set of IDAS for have a good distribution and separation between them.

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Structure List:

# Keep Kayra:



# Infested Temple:



# Kisegi Sanctuary:



# Desert Hall:



# Thornborn Towers:



# Merchant Campsite:

# Illager Campsite

# Mechanical Nest:



# Greenwood Pub:



# Mining System:



# Foundry:



# Plague Asylum:

# Scorched Mines:



# Bandit Towers:

# Heavenly Rider:



# Heavenly Conqueror:



# Heavenly Challenger:



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INTEGRATED API FEATURES

    Thanks to the Integrated API, you can easily configurate this Datapack, like change all the spawners, their stats like the Delay and their Range, and also the mobs in them just by modify some .Json files!!.

Also, I change some biome tags for add a bigger compatibility between worldgen mods and change some of them with their thematic, like the Scorched Mines that now spawns in the Nether and all Heavenlys spawning in the End.

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Frequently Asked Questions:

Q: What biome mods are compatible?

A: Most biome mods should be compatible including Terralith, BOP, and BYG.

Q: Why are there so many dependencies?

A: Yes.

Q: Can I use this datapack in a modpack?

A: Yes! This Datapack was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.

Q: How can I config this Datapack?

A: You can modify all the mobs from spawners in the area of "integrated_structure_spawners", and for modify the data of spawners, you should go to "processors_list".

Q: Are you going to add integrations to all structures?

A: Not all, only some structures that I consider able to get integrations and the ones that are not duplicated to IDA'S (e.x: Fishing Hut, Lighthouse).

Q: Why do you have two libraries attached?

A: This is because Integrated API has a bug with the fallback rule of template pools, making some structures to generate to the top of the world or doing a deadlock. The owner of the API knows about this issue, but until it gets fixed, I put Yung's API for the Thornborn Towers, Greenwood Pub, and the Bandit Towers.

Credits:

This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by  Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.

Dependencies:

  • Create
  • Farmer's Delight
  • Integrated API
  • L_Ender 's Cataclysm
  • Quark
  • Supplementaries
  • Trials Chambers [1.20.1 Backport]
  • Yung's API

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