YOU MUST: Download both the main datapack file (-dp) and the resource pack file (-rp)
Resource Pack Download [1.21.(5-8)]
Resource Pack Download [1.21.4]
Resource Pack Download [1.21.(2,3)]
Resource Pack Download [1.21.(0,1)]
This datapack IS multiplayer friendly! Have fun with your friends on a server!
IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE
Please report errors to Guns++ Error Reporting Form
To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.
Just for reference as well, there are press F (Offhand) for scopes. Shift + right click to reload, right click to shoot.
To change mobs holding weapons (original value is Some: 1/20) USE
/function thepa:adjust_mobsReloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore
/tag @s add inf_reloadTo Change the Recoil System (original values are bloom enabled and recoil enabled) USE
/function thepa:recoil_menuExplanations of Recoil Systems
Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)
Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)
Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)
Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)
Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!
Ammo Types for Different Weapons
- Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
- Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
- Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
- Musket Balls: Musket
- Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
- Light Ammo: P90, Tactical AR
- Flares: Flare Gun, Rapid Fire Flare Gun
- Dragon Shells: Dragon Breath Shotgun
- .50 Cal Ammo: Deagle
- Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
- Energy Cells: BFG 9000
- Chorus Flowers: Shrink Ray, Supersizer
Headshots do increased damage!
Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.
To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.
If you have an error, do /reload, if that doesn't work, ask in the comments
To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.
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