This mod takes every armor piece, weapon, and humanoid summon from Iron's Spells 'n Spellbooks and gives them a more accurate Epic Fight style. The stats of everything changed are listed below. If you want to change them, you can go into the data folder by double-clicking the datapack file (I highly recommend using Visual Studio Code for this). Scroll down to the very bottom to see related projects, my other Epic Fight compatibility datapacks, and ones I have planned.
Entities
Summoned Skeleton
AI: Skeleton
Summoned Vex
AI: Vex
Summoned Zombie
AI: Zombie
Note: These mobs cannot stun players in Epic Fight combat mode and other Epic Fight entities, this is a bug that the Epic Fight developers have to fix since I just used the presets
Armor
Netherite Battlemage Armor
Hat/Boots
Stun Armor: 1.5
Weight: 6
Robe
Stun Armor: 2
Weight: 8
Leggings
Stun Armor: 1.75
Weight: 7
Rune Armor
Hats/Hoods/Masks/Boots
Stun Armor: 1.13
Weight: 4.5
Armor/Coats/Robes
Stun Armor: 1.63
Weight: 6.5
Leggings
Stun Armor: 1.38
Weight: 5.5
Scarecrow Armor
Hat/Boots
Stun Armor: 0.85
Weight: 3.6
Coat
Stun Armor: 1.35
Weight: 5.6
Leggings
Stun Armor: 1.1
Weight: 4.6
Tarnished Crown
Stun Armor: 3
Wandering Magician Armor
Hood/Shoes
Stun Armor: 0.6
Weight: 2.4
Robe
Stun Armor: 1.1
Weight: 4.4
Pants
Stun Armor: 0.85
Weight: 33.4
Weapons
Staffs
Artificer's Cane
Style: Trident
Armor Negation: 12
Impact: 1.3
Hittable Enemies Per Swing: 4
Graybeard Staff/Ice Staff
Style: Trident
Armor Negation: 4
Impact: 0.8
Hittable Enemies Per Swing: 3
The Blood Staff
Style: Trident
Armor Negation: 25
Impact: 2.8
Hittable Enemies Per Swing: 6
Swords
Decrepit Flamberge
Style: Longsword
Armor Negation: 20
Impact: 4.5
Hittable Enemies Per Swing: 5
Magehunter
Style: Sword
Armor Negation: 10
Impact: 1.7
Hittable Enemies Per Swing: Single-Wield: 2, Dual-Wield: 4
Related Projects
Epic Fight x Iron's Spells Armor Fix
My Other Epic Fight Compatibility Datapacks
Epic Fight - Cataclysm Compat
Epic Fight - Ice and Fire Compat
Epic Fight - Spartan Weaponry Compat
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