Draconic Evolution

Draconic Evolution

热度 809002968
最近更新11 个月前
《龙进化》是一个为游戏添加了一些极其昂贵的高级物品的模组。 Draconic Evolution is a mo...

这是一个模组,它添加了许多高级物品,如工具和盔甲,以及一些高级能量存储装置,还有许多其他随机特性,例如:

  • 传送
  • 怪物农场(生成+击杀)
  • 玩家检测
  • 时间与天气控制
  • 强力工具和盔甲
  • 高级能量存储(RF)

而且每次更新都会添加更多新特性。

 

这个描述确实需要大幅度修改,但此刻,我很确定你们大多数人都知道“龙之进化(Draconic Evolution)”是关于什么的。如果您是新手,只需在谷歌或油管上搜索“龙之进化(Draconic Evolution)”,您就会找到您需要知道的一切。 

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## 1.16测试版!这是您需要知道的内容。##

“项目智能(Project Intelligence,负责1.12版本中信息石板的模组)”尚未更新。

1.16版本是对1.12版本的完全代码重写。几乎所有内容都以某种方式发生了变化。

有些内容仍需重写,还有些内容根本尚未实现。

目前,如果您发现缺少某些内容,请假定它将在未来的更新中添加回来。

请勿因为‘物品X’或‘特性Y’缺失而提交问题!

全新‘模块化物品’系统

工具和盔甲的工作方式已被完全改变!

就其本身而言,现在的工具和盔甲基本上只是好看的镇纸。为了让它们发挥作用,您需要安装升级模块。

如果您玩过《异星工厂(Factorio)》,新的模块系统应该会让您感到有些熟悉,因为它大致基于《异星工厂(Factorio)》的模块化盔甲。

大多数模块都相当容易理解,但这里有一些通用提示可以帮助您。

  • 大多数模块化物品至少需要一个能量存储模块才能正常工作,
  • 更高等级的物品(龙晶、混沌)允许您安装更多/更高等级的模块。
  • 移动速度、拉弓速度和近战攻击速度都可以使用速度模块来提升。
  • 为了在模块化物品中安装模块,该物品必须接受该模块类型,并且与模块等级相同或更高。
  • 龙晶盾牌需要一个盾牌控制模块、盾牌容量模块和盾牌恢复模块。可以将控制器视为主要的盾牌发生器。另外两个模块应该很容易理解。
  • 自动喂食模块会从您的物品栏中消耗食物,并根据需要喂给您。
  • 要实现创造模式飞行,您需要一个龙晶或混沌飞行模块。(现在无法再提升创造模式飞行速度)
  • 对于高速飞行,飞行模块现在包括鞘翅飞行功能,并且还增加了一个“冲刺功能”,可以通过按下前进键和疾跑键来激活。
  • 您不再“只要有能量就无敌”,取而代之的是“不朽模块”,实际上就是可充电的不死图腾。这些模块充电需要消耗大量能量,并且有最短充电时间。但激活后,它们会在非常有限的时间内为您提供生命值提升、盾牌提升和无敌效果。更高等级的模块可以增加可安装数量(最多3个)、提升效果强度并缩短最短充电时间。

许多模块的纹理是临时的,需要更换。

那么关于盔甲……

目前您只有模块化胸甲。这主要是因为要在多个独立的盔甲部件上实现这个模块系统将是一个重大的技术挑战。

完整的盔甲套装 可能 会在以后添加,但我还不确定如何实现。(请不要提建议,已经有无数人给过建议了)

计划中的更改(针对已移植内容)

能量水晶和反应堆都直接从1.12版本移植过来。所以目前它们与1.12版本完全相同。

这是暂时的,因为我计划在最终发布前对两者进行全面改造。

当我重写反应堆时,我会尽量确保更新时现有反应堆能安全停用。但对于水晶,我无法做出同样的保证。

当水晶更新发布时,任何现有的水晶将失去连接。对许多人来说,这可能会带来不便,但如果发生这种情况时您正在用水晶运行反应堆,那么 您的反应堆很可能会爆炸如果有办法在不破坏现有水晶网络的情况下进行此更新,我会去做,但我不能做出任何承诺。

混沌守护者

混沌守护者已完全重写,拥有全新的战斗机制。下面的剧透给出了一些击败守护者的详细信息。如果您想保留惊喜,就不要阅读。

装备

我推荐带有龙晶飞行、盾牌(显然)、不朽模块,且至少有2个速度模块的龙晶胸甲。

高级定位器上的新闪烁功能也非常有用,特别是如果您为其设置了按键绑定。

守护者治疗水晶

守护者水晶现在无法被普通伤害破坏,因为它们的盾牌由岛屿中心的混沌水晶直接供能。 可以通过用混沌伤害攻击水晶来暂时中断这种连接。要么让守护者向水晶开火,要么如果您有混沌等级的武器,就用它来攻击水晶。

连接只会中断几秒钟,所以尽可能用大量伤害攻击水晶以摧毁它,然后赶紧离开,因为守护者不会高兴的!

守护者现在有一些基础和高级攻击。

基础攻击

它偶尔会冲向玩家并试图造成直接近战伤害,但更多时候它会向玩家发射火球。

守护者还有一个基本防御动作,如果玩家靠得太近太久,它会高速飞走,同时周身环绕着一团火球。

值得注意的是,守护者的火球威力极其强大,只需几个就能打破龙晶盾牌。

应对这些攻击的最佳防御方法是使用您的龙晶鞘翅(龙晶飞行模块)躲避或智取守护者。

充能(高级)攻击

守护者还有几种“高级攻击”。进行这些攻击时,守护者会先飞到岛屿中心盘旋,在那里它可以直接从岛屿的混沌水晶汲取能量。这会使它暂时免疫伤害。然后在短暂的充能期后,它会激活几种攻击之一。

激光:这个很简单,守护者会向您发射一束集中的混沌能量光束,几乎瞬间就能熔化您的盾牌并杀死您(如果您没有充能的不朽模块)。

应对此攻击的最佳防御方法是找掩护,在您和守护者之间放置一根水晶柱。光束可以摧毁末地石,但无法摧毁黑曜石。

如果您小心操作,这也是一个通过引导激光到水晶柱顶部来摧毁水晶的好机会。

您很快就会知道守护者何时要使用激光攻击,因为在初始充能后,您会听到第二次充能的声音,因为激光效果正在积蓄能量。

如果您有朋友帮忙,并且您已经摧毁了水晶,那么此时未被攻击的人可以对守护者造成一些伤害。

重力井

对于以下高级攻击,守护者会利用混沌水晶的力量生成一个强大的重力井,阻止您飞行或离开岛屿边界。

这时高级定位器的闪烁功能就派上用场了,因为它可以让您快速移动并躲避攻击。

轰炸:这是一种相当简单的攻击,守护者会锁定您的位置并向您发射一轮火球。如果您不尽快躲开,很可能会死亡。

多阶段攻击(暂时这么叫):此攻击有4个阶段。在第一阶段(也是最烦人的阶段),守护者会生成几个守护者凋灵来削弱您。这些凋灵比普通凋灵更强,并且会集中火力攻击玩家。

一旦您杀死最初一波凋灵,守护者将发起3个阶段的空中轰炸。

首先,它会以圆形模式轰炸岛屿周边(所以要在岛屿中心找掩护)

接下来,它会轰炸岛屿中心。所以要到周边去,并注意躲避 stray fireballs。

最后,它会用随机火球轰炸整个岛屿。在这个阶段生存的最佳方法是待在岛屿周边,并试图躲避朝您飞来的任何火球。

您可能需要准备一些充能的不朽模块来应对这个阶段。

我很可能会在未来添加更多攻击,让游戏更有趣,但目前就是这些。

高级定位器的变化:高级定位器现在有一个“闪烁”功能,允许您短距离传送。

此外,还可以为闪烁、循环目的地、传送和打开GUI设置可选的按键绑定。

当定位器放在饰品栏时,这非常有用。

关于胸甲和饰品栏支持的说明

胸甲现在是一个饰品,可以放在“身体”饰品栏。

这意味着您可以将它与其他盔甲一起穿戴,在这种情况下,它专门设计为能在标准的原版盔甲模型之上正确渲染。

但这对于自定义盔甲模型可能效果不太好。目前没有办法在胸甲放在饰品栏时“隐藏”它。

另外,请注意 飞行模块的鞘翅功能目前在饰品栏中不起作用。我目前正在等待一个Forge的拉取请求,以便我修复此问题。

如果您有我在此处未解答的问题,请查看“龙之进化(Draconic Evolution)”Discord上的#1 - 16 - questions - answers频道。如果您的问题尚未得到解答,就提问吧。

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整合包:只要玩家玩您的整合包无需 付费 之类的,您可以随意使用。

错误报告:https://github.com/brandon3055/Draconic - Evolution/issues

推特 / 红迪网:@brandon3055

Discord:https://discord.gg/e2HBEtF


This is a mod that adds a lot of high-tier items such as tools and armor as well as some high-tier energy storage and a lot of other random features such as:

  • Teleportation
  • mob farming (spawning+killing)
  • player detection
  • Time and weather control
  • Powerful tools and armor
  • High tier energy storage (RF)

And much more with new features being added in each update.

 

This description really needs a massive overhaul but at this point, I'm pretty sure most of you know what DE is all about. If you're new here then just search for Draconic Evolution on google or youtube and you will find everything you need to know. 

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## 1.16 beta! Here's what you need to know. ##

Project Intelligence (The mod responsible for the information tablet in 1.12) has not been updated yet.

1.16 is a complete code rewrite from 1.12. Almost everything has changed in one way or another.

Some things still need to be rewritten and others have not been implemented at all yet. 

For now, if you find something is missing then assume it will be added back in a future update. 

Do not open issues because 'item X' or 'feature Y' is missing! 

New 'Modular Item' system

The way tools and armor work has been completely changed! 

On their own, the tools and armor are now pretty much just fancy paperweights. In order to make them useful you need to install upgrade modules.

If you have played Factorio the new modules system should seem somewhat familiar as it is loosely based on Factorio's modular armor. 

Most modules are pretty self-explanatory but here are some general tips to help you out.

  • Most modular items need at least one energy storage module in order to function,
  • Higher tier items (Draconic, Chaotic) allow you to install more / higher tier modules.
  • Movement speed, Bow draw speed, and melee attack speed can all be increased using speed modules. 
  • In order to install a module in a modular item must accept that module type and be of the same tier as the module or higher. 
  • The draconic shield requires a shield control module, shield capacity modules, and shield recovery modules. Think of the controller as the main shield generator. The other two should be self-explanatory. 
  • The Auto feed module consumes food from your inventory then feeds it to you as required. 
  • For creative flight, you need a draconic or chaotic flight module. (There is no longer a way to boost creative flight speed)
  • For high-speed flight, the flight modules now include elytra flight functionality with the added advantage of a 'boost function which can be activated by pressing your forward movement key plus your sprint key.
  • You are no longer "invincible as long as you have energy" Instead you have "Undying Modules" which are effectively rechargeable totems of undying. These do have a significant energy cost to recharge as well as a minimum recharge time. But on activation, they will give you a health boost, a shield boost, and invulnerability for a very limited amount of time. Higher tier modules can increase the number installable (up to 3), increase the effect power and decrease the minimum recharge time. 

Many module textures are temporary and need to be replaced.

So about the armor...

For the moment you just have the Modular Chest Piece. This is primarily because implementing this module system across multiple separate armor items would be a significant technical challenge. 

A full armor set May be added later but I'm not yet sure how I will implement it. (Please don't make suggestions, I have already had countless people give suggestions)  

Planned changes (To already ported content)

Both the energy crystals and the reactor have been directly ported from 1.12. so for now they are exactly the same as 1.12

This is temporary as I plan to completely overhaul both. before the final release.

When I rewrite the reactor I will try to ensure any existing reactors are safely deactivated by the update. But I can not make the same promise for the crystals.

When the crystal update is released any existing crystals will be unlinked. For many, this may be an inconvenience but if you are using crystals to run your reactor when this occurs then your reactor will most likely explode. If there is a way I can do this update without breaking existing crystal networks I will but I cant make any promises. 

Chaos Guardian

The chaos guardian has been completely rewritten with all-new fight mechanics. The spoiler below gives some details on how to defeat the guardian. If you prefer to be surprised then don't read it. 

Equipment

I recommend a Draconic Chest Piece with draconic flight, shields (obviously), undying, and at least 2 speed modules. 

The new blink function on the Advanced Dislocator is also very useful especially if you assign a keybinding for it.  

Guardian healing crystals

The Guardian crystals can no longer be destroyed by normal damage as they have shields powered directly by the chaos crystal at the heart of the island. This link can be temporarily disrupted by hitting the crystal with chaotic damage. Ether get the guardian to fire at a crystal or use a chaotic tier weapon if you have one.

The link will only be disrupted for a few seconds so hit the crystal with as much damage as you can to destroy it then get out of there because the guardian won't be happy!  

The guardian now has a number of basic and advanced attacks. 

Basic Attacks

The will occasionally charge the player and try to deal direct melee damage but more often he will bombard the player with fireballs. 

The guardian also has a basic defensive move where if a player is too close for too long he will fly off at high speed while enveloping himself in a loud of fireballs.

It's worth noting the guardian's fireballs are incredibly powerful and it will only take a few to break through a draconic shield. 

Your best defense against these attacks is to evade/outmaneuver the guardian using your draconic elytra. (Draconic flight module) 

Charged (Advanced) Attacks

The guardian also has several "advanced attacks" For these the guardian will first go and hover at the center of the island where he can draw energy directly from the island's chaos crystal. This makes him temporarily immune to damage. Then after a short charge-up period, he will activate one of several attacks. 

Laser: This one is pretty simple, The guardian will fire a beam of concentrated chaos energy at you which will melt your shield and kill you almost instantly (If you don't have a charged undying module).

Your best defense against this attack is to take cover and put one of the crystal pillars between you and the guardian. The beam can destroy end stone but not obsidian.

If you are careful this is also a good chance to take out a crystal by guiding the laser to the top of the pillar. 

You will quickly learn when the guardian is about to use the laser attack as after the initial charge you will hear a secondary charging sound as the laser effect builds up energy.

If you have a friend helping you and you have already destroyed the crystals this is a good time for the person not being targeted to deal some damage to the guardian. 

Gravity Well:

For the following advanced attacks, the guardian fill use the power of the chaos crystal to generate a powerful gravity well that prevents you from flying or leaving the island's bounds. 

This is where the advanced dislocator's blink function can come in handy as it allows you to get around quickly and dodge attacks.

Bombardment: This is a pretty simple attack guardian will lock onto your position and fire a volley of fireballs at you. If you don't get out of the way fast enough you will most likely die.

Multi-stage attack (For lack of a better name): This attack has 4 stages. In the first (and most annoying) stage, the guardian will spawn several guardian withers to soften you up. These are stronger than normal withers and are laser-focused on attacking players.

Once you kill the initial wave of withers the guardian will initiate 3 stages of areal bombardment.

First, he will bombard the perimeter of the island in a circular pattern (So take cover at the center of the island)

Next, he will bombard the center of the island. So go the perimeter and watch out for stray fireballs. 

Then finally he will bombard the entire island with random fireballs. The best way to survive this stage is to be at the perimeter of the island and try to dodge any fireballs heading your way. 

You're probably going to want to have some charged undying modules for this stage.

I will most likely add additional attacks in the future to make things more interesting but for now, this is what you get.

Advanced Dislocator changes: The advanced dislocator now has a "blink" function that allows you to teleport a short distance.

Also optional keybindings for blink, cycle destinations, teleport, and open GUI. 

This is very useful when the dislocator is in a curio slot.

Notes on the chest piece and curio support:

The chart piece is now a curio that can be placed in the "body" slot.

This means you can wear it along with other armor in which case it's specifically designed to render properly on top of the standard vanilla style armor model.

But this may not work too well with custom armor models. There is currently no way to 'hide' the chest piece when it's in a curio slot. 

Also, note the Elytra function of the flight module does not currently work when in a curio slot. I am currently waiting on a forge PR that will let me fix this. 

If you have a question that I did not answer here then, please check the #1-16-questions-answers channel on the Draconic Evolution Discord. If your question has not already been answered then ask. 

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Mod Packs: As long as people are not required to pay in order to play your pack or anything like that you can do whatever you want.

Bug reports: https://github.com/brandon3055/Draconic-Evolution/issues

Twitter / Reddit: @brandon3055

Discord: https://discord.gg/e2HBEtF

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