一款轻量级模组,可解决多种连接问题,如登录超时、解码器异常、数据包大小限制、幽灵方块问题、有效载荷过大等。它还提供了分析网络流量的命令以及一系列调试工具、高级错误日志记录、数据包记录等功能。
较新版本需要安装橱柜(Cupboard)依赖项。
- 登录超时
- 游戏内超时
- 详细的网络统计信息
- 修复登录/游戏过程中的数据包大小异常
- 记录过大数据包的数据以显示来源
- 记录有关发送过大数据的警告
该模组并非双方都必须安装,但为双方都提供了有用的功能。
随机补丁(Randompatches)的(不)兼容性:
在randompatches.toml配置文件中进行如下设置,这样在与“连接性(Connectivity)”模组一同启动时,随机补丁不会崩溃:
mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
“连接性”模组与随机补丁有一些重叠部分,且碰巧会先应用,这会导致随机补丁崩溃。
超时/超大数据包模组与本模组不兼容/无需一同使用。
如果你喜欢这个模组,考虑支持其开发,任何支持我们都万分感激。
开发工作是一项无报酬的业余活动,所以任何支持都有助于投入更多时间进行开发。
你可以在Patreon上支持我,或者帮忙宣传一下。
网络统计:
客户端:显示传出流量: /connectivity packetsClient
服务器:所有玩家的流量: /connectivity packetsAllPlayers
/connectivity packetsPlayer Dev
服务器:总流量: /connectivity packetsSummary
Lightweight mod which solves several connection problems like Login-Timeouts, DecoderException, Packet size limits, Ghostblock issues, Payload too large and more. It also offers commands to analyze network traffic and a bunch of debugging utilities, advanced error logging, packet logging etc.
Requires Cupboard dependency to be installed in newer versions
- Login timeout
- Play timeout
- Detailed Network statistics
- Fix packet size exceptions during login/play
- Log data of too large packet to show sources
- Log warnings about too large data beeing sent
The mod is not required on both sides, but offers useful functionality for both sides.
Randompatches (in)compatibility:
Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity:
mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.
Timeoutout/XL packets mod is incompatible/not needed alongside this
If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon or just spreading the word around.
Network stats:
Client: show outgoing traffic: /connectivity packetsClient
Server: Traffic of all players: /connectivity packetsAllPlayers
/connectivity packetsPlayer Dev
Server: Total traffic: /connectivity packetsSummary
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