As of 1.21.1, the skill tree is vastly different.
It offers a smaller, sleeker experience with less clutter.
The Aspirant node gives you the following:
6 generic spell power (3 for healing), -40% generic spell power. 50% crit damage. 5% crit chance. 5 attack damage. -40% attack damage. 6 ranged damage. -40% ranged damage.
I HIGHLY SUGGEST CHANGING THIS FOR YOUR OWN EXPERIENCE. THIS WAS MADE WITH MY MODPACK IN MIND.
The purpose of the flat additions and % reductions is to reduce insane scaling, while providing more damage for people early game.
1 Physique gives the following: 5% max health. 5% armor. 5% attack damage. 1 toughness shred.
1 Finesse gives the following: 5% Spell Suppression. 5% Chance to evade. 5% attack speed. 5% ranged damage. 1 armor shred.
1 Attunement gives the following: 5% generic spell damage. 1% crit chance. 5% crit damage. 0.5 Protection shred.
Legacy Skill Tree: No Support
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