Citadel

Citadel

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最近更新9 个月前
一个轻量级库 A Lightweight Library

“我对历史数据的分析表明,有97.34%的概率你知晓我在你的星球上诞生,以及我在星堡空间站重获新生,变得完美。” -《网络奇兵2》

星堡(Citadel)是一款库模组,在1.14及更高版本中,它是实现高级动画和实体属性所必需的。星堡作为一个库,自身并不会添加太多功能,而是为其他模组在实体动画制作、加载.tbl(Tabula)和.obj(Waveront)模型以及跟踪实体属性方面提供一个框架。星堡的前身LLibrary从1.12.2版本起将不再更新,从现在起我所有的模组都将使用星堡。星堡的代码库很大程度上源自LLibrary,并且该代码是经LLibrary的维护者及最新版本作者Gegy1000许可后使用的。

在1.6.3及更高版本中,还有一个配置选项,可用于更改区块生成时刷怪数量的上限。在与许多需要星堡的生物模组一起使用时,这很有用,因为如果不更改此设置,可能会很难找到原版生物。

想要使用星堡的开发者可以阅读关于如何将其添加到开发环境的指南。


"My analysis of historical data suggests an 97.34% probability that you are aware of my birth on your planet, and my rebirth into beauty on Citadel Station." -System Shock 2

Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading .tbl Tabula and .obj Waveront models, and for keeping track of entity properties. Citadel's predecessor, LLibrary, will no longer be updated from 1.12.2, and from now on all of my mods will use Citadel. Citadel's code base is largely derived from LLibrary, and the code is used with permission from Gegy1000, the maintainer of LLibrary and its author in recent versions.

In versions 1.6.3 and above, there is also a config option for changing the cap on how many mobs spawn on chunk generation. This is useful when used with the many mob mods that require Citadel, as without changing this they can make it quite difficult to find vanilla mobs.

Developers who want to use Citadel can read the guide on how to add it to their development environment.

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