Amethyst Shaders

Amethyst Shaders

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最近更新8 个月前
[进行中] 一个半写实的我的世界材质包,具有充满活力的视觉风格。基于互补再想象。 [WIP] A Semi-Re...

什么是紫水晶光影

基于重塑互补光影(Complementary Reimagined)

注意:Curseforge 上发布的版本看似完整成品,但我们仍处于测试版初期!我们将发布版本设置为正式发布,是因为测试版和测试版初期在使用 Curseforge 应用程序的用户那里不会显示!

[开发中]紫水晶光影是重塑互补光影(Complementary Reimagined)的修改版本,进行了一些调整以适应我们的视觉风格。这是紫水晶官方团队项目,由 gamerbenyt 制作。

紫水晶光影处于非常早期的测试版状态,存在许多漏洞。如果您遇到任何漏洞,请在紫水晶光影支持的 Github创建工单

修改内容:

  • 白天天空更蓝
  • 云朵有厚实闪亮的轮廓(不反映世界轮廓偏好)
  • 所有方块更鲜艳
  • 下界对比度更高(例如:灵魂沙峡谷中的蓝色更明亮)
  • 末地的光束(类似雾的东西)更明亮,星星更多
  • 末地有更明亮的蓝紫色天空
  • 下雨时,发光方块(例如下界传送门)会增加可见光线
  • 默认配置文件中包含修改后的像素化阴影。

我们的开发者表示他们更喜欢重塑风格,因为紫水晶光影就是基于此,但也有像普通互补光影那样的无界视觉风格选项。

注意:

尽管紫水晶光影基于重塑互补光影(Complementary Reimagined),但当重塑互补光影更新时,它不会随之更新,唯一会从重塑互补光影(Complementary Reimagined)引入的更新是其更新后的许可协议,不过许可协议的更新非常少见。我们包含了互补光影的许可协议并遵循它,但您也必须同意我们的许可协议

不要归功于我们!

紫水晶光影基于重塑互补光影,我们只是根据喜好进行了修改!去支持互补光影团队吧!

兼容性

紫水晶光影是使用鸢尾光影(Iris)构建和进行游戏测试的,但由于重塑互补光影(Complementary Reimagined)可在高清修复(Optifine)上运行,所以紫水晶光影对高清修复(Optifine)也应有一定的兼容性。我们不能保证所有功能在高清修复(Optifine)上都能正常使用或正确运行,但如今大多数人反正都在使用鸢尾光影(Iris),所以应该不成问题。


What are Amethyst Shaders

Based on Complementary Reimagined

NOTICE: Curseforge releases appear as fully done builds, but we are still in alpha! We made our releases appear as a release, as beta and alpha do not appear to any users using hte curseforge app!

[WIP] Amethyst Shaders are a modified version on Complementary Reimagined, with quite a few tweaks to suit our visual style. It is an Official Amethyst Group Project, made by gamerbenyt.

Amethyst Shaders is in a very Early Alpha state, and has many bugs. If you encounter any bugs, please create a ticket on the Amethyst Shaders Support Github.

Modifications:

  • Daytime sky is more blue
  • Clouds have a thick shiny outline to them (does not reflect world outline preferences)
  • All blocks are more vibrant
  • The Nether is more contrasty (eg. brighter blue in soul sand valleys)
  • The End has brighter beams (the fog-type thing) and more stars
  • The End has a brighter blue-ish-purple sky
  • Rain adds visible light rays to light-emmiting blocks (eg. nether portal)
  • Modified pixelated shadows, included in the default profile.

Our Developers say that they prefer the Reimagined style, as that is what Amethyst Shaders is based on, but there is an option for the Unbound visual style, like normal Complementary.

Notice:

Though Amethyst Shaders is based on Complementary Reimagined, it WILL NOT be getting updates when Reimagined does, and the only updates that will be brought over from Complementary Reimagined, is their updated license, though updates to the license are very rare. We include the Complementary License and follow it, but you must also agree to Our License

Don't give us the credit!

Amethyst Shaders is based on Complementary Reimagined, and we have only modified it to our liking! Go support the Complementary Team!

Compatibility

Amethyst Shaders was build and playtesting using Iris but should have some compatibility with Optifine, as Complementary Reimagined works on Optifine. We cannot guarantee that all features will be functional, or function correctly on Optifine, but most people use Iris nowadays anyways, so it should be no problem.

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